Industry observers expect that as more people become engaged in gaming, more revenues, particularly those for the long-term, will likely be generated. As businesses everywhere stopped their operations and economies were suffering recession-like losses, the gaming industry continued with its busy streak. This article explores the number of video gamers, the biggest gaming markets, and other aspects of the gaming industry, including the impact of COVID-19, by digging deep into the categories below:Īs almost the entire world was brought to a standstill because of COVID-19, almost half of the world’s population had become more engaged in games. Gamers, on the other hand, can earn from tournaments and streams from their social media channels. Independent game developers can develop and launch their games without the need for a game publishing company. The rise of subscription gaming services and cloud gaming has opened income opportunities beyond the sales of game titles and gear. Growth in APAC was driven by demand from its 1.5 billion gamers. Games revenues for 2020 reached over $159.3 billion with almost half of market earnings generated by the Asia Pacific region. 2021 figures are forecast to reach 2.81 billion gamers that will earn the global games market an estimated $189.3 billion. Growth has been steady with an average of 5.6% year-on-year (YoY) increase. Newzoo reports there were 2.69 billion gamers in the world by the end of 2020. Gamers are not the minority as TV and film paint them out to be.
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